منابع مشابه
Playing History: Reflections on Mobile and Location-Based Learning
In this chapter, the author analyses the ways in which mobile and location-based technologies can be used as microlearning tools. He focuses on Frequency 1550, a mobile city game that was developed by the Dutch Waag Society in Amsterdam in 2005. In this game, small groups of pupils, aged 12 to 14, playfully acquire specific historical knowledge about the city of Amsterdam. With the help of the ...
متن کاملRole Playing in the History of Economic Thought
A c t ive learning has been widely re c og n i zed as central in a student’s mastery of a subject (Angelo and Cross 1993; Pa s c a rella and Te renzini 1991). One type of a c t ive learning is role play i n g, wh i ch has been used effe c t ive ly in a va riety of fi e l d s . For ex a m p l e, B h awuk (1990) discusses it as a technique to foster cro s s c u l t u ra l awa reness; Smokowski (1...
متن کاملHeritage Role Playing- History as an Interactive Digital Game
Creating virtual heritage environments that intend to be both engaging and educational is a challenging process. Digital archaeological reconstruction has been concerned with exact replication of facts rather than with understanding, for the latter raises the annoying dilemma of how to present scientific uncertainty. A computer model almost invariably implies certitude, and archaeologists are s...
متن کامل2 Playing History. Reflections on Mobile and Location-based Learning
In this chapter, the author analyses the ways in which mobile and location-based technologies can be used as micro-learning tools. He focuses on Frequency 1550, a mobile city game that was developed by the Dutch Waag Society in Amsterdam in 2005. In this game, small groups of pupils, aged 12 to 14, playfully acquire specific historical knowledge about the city of Amsterdam. With the help of the...
متن کاملPlaying safe in coordination games: : the roles of risk dominance, payoff dominance, and history of play
This paper presents results from a series of experiments designed to test the impact on subject behavior of changes in the risk dominance and payoff dominance characteristics of two player coordination games. The main finding is that changes in risk dominance significantly affect play of the subjects, whereas changes in the level of payoff dominance do not. Observed history of play also has an ...
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ژورنال
عنوان ژورنال: Nordic Theatre Studies
سال: 2019
ISSN: 2002-3898,0904-6380
DOI: 10.7146/nts.v31i1.113004